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C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / ComputeShaderStage Class / SetUnorderedAccessViews Method / SetUnorderedAccessViews(Int32,UnorderedAccessView[]) Method
Index of the first element in the zero-based array to begin setting.
A reference to an array of UnorderedAccessView references to be set by the method.

In This Topic
    SetUnorderedAccessViews(Int32,UnorderedAccessView[]) Method
    In This Topic
    Sets an array of views for an unordered resource.
    Syntax
    'Declaration
     
    Public Overloads Sub SetUnorderedAccessViews( _
       ByVal startSlot As System.Integer, _
       ByVal ParamArray unorderedAccessViews() As UnorderedAccessView _
    ) 
    public void SetUnorderedAccessViews( 
       System.int startSlot,
       params UnorderedAccessView[] unorderedAccessViews
    )

    Parameters

    startSlot
    Index of the first element in the zero-based array to begin setting.
    unorderedAccessViews
    A reference to an array of UnorderedAccessView references to be set by the method.
    See Also